Depending on how well this mold turns out I'll probably work hard and create molds for a number of other sections... Once I figure out which sections are worth casting. I've had people offer very generic ideas for which modules they'd like to see, so I've dug up my tileset I was playing with using a program called Tiled which I've added with the other pictures of the T-intersection below. I haven't worked out actual brick layouts for the modules in the bottom half of the tileset, but they're there mostly for completeness sake at the moment. The image tiles are 36x36 pixels with a 1 pixel spacer between tiles (useful if you decide to try out Tiled).
Anyone with the time and/or inclination, I'd love if you would work out some table layouts and send me a list of how many of each module would be needed to create it, or the layouts themselves and I'll count the modules (Credit will be given for assistance with 'set' quantities, and for any layouts I post here). The physical modules fit in a 6" by 6" gridwork, so a standard Special Operations: Killzone 4' x 4' table would be 8 modules to a side for a total of 64 modules. A 40k sized table of 4'x6' would be 96 modules in an 8x12 layout. I've worked out a number of 3' x 3' and 4' x 4' designs over the months (years now? O.o;; ) I've thought about this project, and have come to the conclusion that I need a lot of other player's ideas on what a maze of sci-fi twisty-winding paths should look like. My local friends have been completely unhelpful with a 'whatever is fine' attitude.


