Showing posts with label Iron Corsairs. Show all posts
Showing posts with label Iron Corsairs. Show all posts

2011-05-19

Iron Corsairs SOG

I finally managed to paint my Iron Corsairs to playable...  About 5 weeks ago now (this post keeps getting pushed back as more pressing matters pop up).  I would've posted about it sooner, but I just couldn't get good enough pictures of them.  I'm still not quite happy with the pictures, but this last batch came out alright.  Everyone excepting the Leader (front and center in the picture above) has modular arms so it's relatively easy to change gear (important for my small collection of marines and with Killzone being a living manual with a campaign system in the works.  I couldn't get the crackle paint to work on a fine enough scale to do the weapon cowling, so I kinda tried to freehand the effect.  I need to get some gloss and go over the cowlings to make them shine.

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The leader of the Team was a pain to remove the Dark Angels iconography.  He did pick up a large gear pendant as it was easier then completely trimming off the rope.  The sword is the Terminator Power Sword from the Dark Angels upgrade sprue and the arm had a mace originally, probably also from that sprue given it had a Dark Angels pendant.

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The heat-stressed metal of the melta barrel looks much better in person.  I got the idea from someone's blog where they had done something similar to their dreadnought's assault cannon. (I can't remember or find it... if anyone knows what I'm talking about, please send me a link to the blog post so I can provide proper back link credit for the idea.)  I also noticed while I was taking this picture that I forgot to drill out the barrel. >.<

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The rest of the team in no particular order.

edit: ok, so blogger is still acting up, this was supposed to be scheduled for tomorrow, not posted now with a date reading tomorrow >.<

2011-03-03

Crackling Armour Cowling

So I've been pondering for a while on what to paint my Iron Corsairs weapon cowlings with when I ran across one of my sister's 'crackling nail polishes' in the bathroom sink.  This reminded me of an article I saw a while back about crackling paints (I can't find it now, which would be why I delayed this post >.>  ).

Anyway, Yesterday I picked up a bottle of Delta Ceramcoat 'Crackle' Effect.  I ran some trial paints on a piece of cardstock to see how it works.

It's really neat, but I'm worried the cracks aren't quite fine enough to look good on bolt pistols and bolters (Sorry I neglected to think to put a bolter in the picture for size comparison, the top The upper left test block's brown undercoat is 1.5" wide, by 1.25" tall.)

Sadly due to a sneaky cold this is about all I've done in miniature related stuff this week.



Fingernail picture from www.trendincosmetics.com, used without permission.

2011-02-07

Land Raider Crusader

I picked this guy up along with 2 techmarines and a servitor at a swap meet for $35 a while back.  I wish I'd thought to take some pictures of it before I started repairing it.  It's one of the older plastic + metal models.  After extensive green stuff work and replacement of the treads I gave it a quick basecoat to try out my blue and gray Space Marine scheme.  Sadly these are the best pictures I managed to take, and it leaves the blue and grey a lot lighter then it actually is and doesn't show the sparkle of the gunmetal paint >.<  Not sure having a dedicated photo box would help that any though.

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2011-01-31

High Priority Targets

So epic fail on remembering to post.  I'm going to try some of the other bloggers suggestions and start posting every Monday and Thursday even if I don't have anything other then minor progress.  They will probably mostly be used to play 'ketchup' instead of being filler... at least for a while.  This post being the first of the M-T (hmm... sounds like 'empty' >.> ) scheme will be covering my recent game of Killzone with Morguemeat.

After rebuilding my Iron Corsairs for the new rules they sat on the shelf for weeks.  Finally 2 Saturdays ago we squeezed a game in before heading to another friend's place for Roleplaying.

We rolled up mission 34.5: Dead or Alive, the goal of which is to get the High Value Target off the team's board edge.  First thoughts on the mission is that the wording of how the HVT moves is a bit weird.  Not sure how I'd reword it, but we both read it twice.  We chose to not use Secondary Objectives or Fate Cards (mainly as they were way too hard to read being white font on the kinda pale cream-colored playing card backgrounds)

Anyway, we set up the terrain in a mutually agreeable manner (we set out pieces and moved them around till we had an interesting looking playing area) and rolled off.  Morguemeat won, choosing to be the attacker, I chose a table corner that gave a good access path to the HVT.  Deployment was pretty bland, nothing particularly special, Morgue's 'Zerkers and medic were closest with his termie and heavy weapon guy way in the back.  I set up my own forces around the forward edges of my zone, the heavy bolter and medic (which I had forgotten was a medic ><) in one corner with reasonable ground coverage should I need to 'remove' the HVT or simply shoot chaos scum.  The main assault force was set up as close as possible to the HVT (some spots were closer then others due to terrain layout), supported by the meltagunner and plasmagunner who were in cover nearby.

The first turn involved general moving up by both sides.  A good number of shots were exchanged but no serious damage was inflicted by either side.  We rolled for who goes when on the second turn, and Morgue won again, choosing to go first.  I moved and ran the HVT toward my SOG where she met up with one my basic marines.  Morgue moved his chaos up, and I don't remember if it was the shooting or assault, but my Leader got splattered.  We did a quick check through the rules but realized this wasn't Necromunda so I didn't have to roll morale for loosing my leader.  I also lost a mook assault marine, and he lost both of his zerkers.  My turn the marine with the HVT moved and ran toward my board edge, slipping out of sight behind some ruins while one of my lone wolves charged up and assaulted Morgue's leader (in termie armour).  Morgue ceded a loss with the defeat of his leader and the HVT out of range and sight.  We didn't add up mission points as we're more thematic, and getting the HVT at any cost was a victory.

2010-12-06

Iron Corsairs

Almost 2 months sense an update.  I'd protest being busy, but I've just kinda forgot about the blog >.> Anyway, this post is about my space marine chapter.  It had it's name stolen by my new Dark Eldar (of which I have 5 assembled now <.< ), so are now called Iron Corsairs...  which fits better anyway.  I've been thinking about paint schemes for them sense the last killzone game I bat-repped, which has also sadly been my most recent game.

My current working concept is partially thanks to this article by Jeremy Olsen over at Empire of Ghosts.  I've always liked the woodblock style art but hadn't thought of bringing it to the wartable, so I worked up the mockup above to try it out.  I've tried to sculpt up some shoulderpads with the symbol on the door, but haven't had any luck getting even one I like.

Not sure what I think of the blue primary yet.  Probably add a hint more purple to it.  I'll also need a lot of practice painting woodblock cherry blossoms before I put them on an actual tank.

Hopefully I'll be able to get back on the ball and catch up with miniatures stuff for my blog.  I have a couple projects and things to post about that should be of some interest.

2010-09-24

Special Operations: Killzone

Well, a friend of mind and I played a few games of Killzone Thursday evening at the FLGS.  This was mainly as the FLGS had finally finished their expansion adding a tonne of new tables to play on.  A total of 7 games of Killzone were played (before we left, I only participated in 4).  The first two were my Iron Corsairs against Morguemeat's Storm of Sorrow.  (You'll eventually be able to learn more about the Storm of Sorrow Warband here.  Who appears to have posted about his thoughts on the games already.)  Sadly I neglected to bring my camera so was unable to get any photographs of any parts of any of the games.


The list I ended up bringing broke down as follows:

1x Wolf Guard with frostblade, plasma pistol, the 6+ invulnerable save general skill and the 6" FnP leadership skill (I shoulda gone with just a power sword, as I kept forgetting about the +1 S)

1x Wolf Guard with power sword and bolt pistol

1x Wolf Guard with chainsword and bolt pistol (who is now named Firstblood)

1x Long Fang with a Heavy Bolter and Suspensors

3x Grey Hunters with a Melta gun and a Plasma gun


The Sorrow's team was 4 Termis and a mook marine.


All the games played were Mission I.2: Encounter. Mainly for consistency.


The first game Morguemeat chose to go first, the terrain favored me.  I set up my vanguard in a nice piece of cover that they didn't end up leaving.  The rearguard set up the long fang on the third story of a building with good LOS on the field, the plasmagunner in the ground floor doorway of the same building, and the rest of the rearguard roughly behind the vanguard's terrain piece as close as I could get them and I gave morguemeat a sound beating, though firstblood was killed in melee by a chaos terminator.  It wasn't really that interesting of a game and ended on turn 2 or 3...


The second game Morguemeat again chose to go first and again I chose the same table quarter.  This time however, he deployed his forces in a ruin to the one side of the deployment zone.  A much better strategy in my mind.  I deployed my vanguard the same as last time, along with the longfang and plasmagunner, but other 2 rearguard models shifted over to a ruined wall just inside my deployment zone that provided 3 nice firing holes at the other edge of the ruins Morgue had setup in.  His force moved through the main ruin while mine took pot shots through the windows.  His Termi with his big gun (a reaper autocannon I believe it was) got caught in the open by a plasmagun shot on it's way over to join it's teammates in the ruins.  Again on my team Firstblood died first due to his charging terminator again the powersword wolf guard joined the battle and slew the terminator, but I also ended up loosing the melta Grey Hunter, the basic Grey Hunter, and the Long Fang.  My leader did make an epic save vs death sometime in there by actually rolling a 6 on his invulnerable save. ^.^

At this point we took a break and mingled with some of the observers and other players around the area.  This ended up causing our terrain setup to be lost.  So when we re-setup, we ended up with 2 different terrain layouts so we could run 2 games at a time.  Morgue and another Space Puppy player played on the first while I was on the second.

My third game was against an Eldar team, that had a psyker of some sort for the leader, 2 fire dragons (or somesuch) and 2 other sets of 2 models (I can't remember what either of those were called, one set had really mean long range weaponry, and the others died before they did anything). He chose to go first and set up the 2 unknown models and his leader in the vanguard, and the others in the back kinda spread out.  Sadly at this point there was 5 or 6 games running and the terrain ended up being a bit thin.  I positioned my vanguard (all 3 wolf guards, and the melta guy) behind some tank traps with my rearguard clinging to what little cover was available back further.  His first turn had nothing happen...  at all.  Mine put a lot of firepower into his models but did no damage between his invulnerable saves and the FnP AoE on his leader.  His second turn saw his vanguard retreat back toward his table edges and the death of Firstblood.  From there, we basically traded kills model for model (except I got his leader as my 2nd or 3th kill while mine lasted all the way to the last of mine that were killed).  In the end I ended up routing due to rolling a 10 vs Ld of 9 >.>  All in all it was an extremely close game the whole way.

My last game was against the other Space Puppies player and I mopped the floor with him.  I don't remember much about his list other then it had a Terminator with Wolfclaws in it.  I switched tables so was against someone already familiar with the terrain... though he chose to go first and I ended up with a reasonably nice quarter.  I set up my vanguard behind yet more tank traps (why there were so many tank traps in the middle of both tables I dunno).  with the rearguard kinda haphazard in the back where they had good lanes of fire. His first turn involved his vanguard missing my two models in range with his pistols and his rear guard moving up.  My first turn involved killing his leader.  A plasma shot from my leader took out his first wound, the power sword wolf guard missed with his bolt pistol, and the long fang splattered him with three 6s to hit, and two 6s and a 5 to wound.  He rolled a 1 and and two 2s for armour and died.  His second turn had his termi assault Firstblood, with my power weapon wolf guard reactive assaulting to join the battle.  The Termi rolled bad but still killed off Firstblood, but Firstblood and his companion in some amazing luck put 5 wounds on the Terminator (3 of which were power weapon).  The terminator failed 4 of the 5 and went squish into mush.  My last turn had my models move up, shoot the death all but one of his remaining troops (I think there were 4), and the last died to an assault.  Ending the game with a complete tabling.  The dice gods were not with my opponent's puppies.

The 7th game of Killzone for the day was the other Space Puppies vs the Eldar group.  I didn't see how that one ended, but the Space Puppy termi was the first model to die and didn't get to do anything.  Morgue and I headed out after I purchased some a new tube set of greenstuff.

All in all, I like the Killzone format, and really can't wait to see what the team is cooking up for the campaign side.  It was hard to set up a force in only 200 points with 25 points of skills.  I'm thinking I might suggest our group relaxes that to 30 so we can have 3 specialists instead of just 2 and a generalist.  Some of my earlier lists suffered from the 40k unit norm of equipping everyone the same.  But after seeing some of the lists posted by the killzone team, I rebuilt and feel my list is much more interesting.  I did find it funny that in just those 4 games some of my team started building up some flavor and fluff.  Firstblood taking the first face full of dirt in each game, the wolfguard with powersword rushing into whatever close combat was nearby and earning the title Terminator Slayer for having taken one down in each battle he participated in (that had one).  Now I just need to choose a paint scheme and get my Spec Ops team painted.

2010-09-17

Robed Space Puppies

I'd never really looked into the Space Wolves codex as I actually disliked how the models looked and what I knew of the fluff.  But having delved a bit deeper into the custom chapter using whichever manual works best to represent them, I've found the space puppies are actually a really nice manual to work out of.  A few of the special options need to either be ignored or renamed, but ignoring that, it has a number of very dynamic and customizable unit selections.  I was planning on using the Blood Angels codex for my Spectres, but I may just end up with counts-as Space Puppies in robes. ^.~

Anyway, The main reason I started looking into it is due the Big Jim's Killzone rules over at Galaxy in Flames.  Combined with the Dark Angels Sprues I won from the SBCGA it provided me a way to start playing with a small force and work up.

My current (as of yet untested) 250 point force consists of:
Wolf Guard (Flagged as Leader)
6" FnP LS, plasma pistol, and frost blade

Wolf Guard with plasma pistol and power weapon
Wolf Guard with plasma pistol and Close Combat Weapon
4 Grey Hunters with 3 meltaguns

Lone Wolf with twin-linked Plasma Pistols.  (Because for some reason adding more plasma reactors makes the weapon safer! >.> )

I'm not sure the Plasma Pistols should actually count as twin-linked, but my opponent thinks they should be, so I'm going with it.  Mainly as the model looks pretty neat dual wielding plasma pistols.  I need to pick up a box of something to get needed bolt pistol arms and CCW arms.  Having looked over the kits, I can't decide if I'd rather go with a Khorne Berzerker box or a Space Wolfs Pack box.  I'd get the most arms from the zerker set, but I think I'll probably find more uses for the 'extras' from the Space Wolves box.

Image came from here.