2011-02-10

Starship Module Progress


The Modular Starship has made a lot of progress in the last couple weeks or so as I've actually started casting parts again.  I have 1 new module assembled and 9 laid out (as you can see in the image above).  Three of the modules are missing parts, but they're busy drying when the picture was taken (Wednesday the 9th, sometime).  The obliterators are in the modules due to having been in the way when I started planning the modules out

Below is a closeup of the two tiles in the upper left corner of the main picture.  These two are special as the floor tiles I'm using on them include carpeting and I'm not sure what colour(s) should be used on them.  The rest of the modules will be painted an almost metalic dark grey, so almost any colour should work.

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When this new set of tiles is glued together it'll bring my total up to 18 playable modules, halfway to a 3' x 3' table!

2011-02-07

Land Raider Crusader

I picked this guy up along with 2 techmarines and a servitor at a swap meet for $35 a while back.  I wish I'd thought to take some pictures of it before I started repairing it.  It's one of the older plastic + metal models.  After extensive green stuff work and replacement of the treads I gave it a quick basecoat to try out my blue and gray Space Marine scheme.  Sadly these are the best pictures I managed to take, and it leaves the blue and grey a lot lighter then it actually is and doesn't show the sparkle of the gunmetal paint >.<  Not sure having a dedicated photo box would help that any though.

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2011-02-03

Second Obliterator

My second MT post! woo.  It's going to cover the second obliterator for my friend that's actually been sitting here at this point of progress for about two and a half weeks.  Irritatingly after taking the pictures I noticed I didn't have a good picture of the Tau Fusion Blaster mounted in his claw hand, though some WIP pictures of it are in my first Obliterator post.

Morguemeat likes it, so i just need to finish up some of the detail work (like plugs at the ends of some of the cabling) and a few places still need greenstuffing.  In somewhat related thoughts, I think #2501 is right that the first Obliterator's legs need some bulking up.  I'll probably post a group shot once I finish the two of them.

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2011-01-31

High Priority Targets

So epic fail on remembering to post.  I'm going to try some of the other bloggers suggestions and start posting every Monday and Thursday even if I don't have anything other then minor progress.  They will probably mostly be used to play 'ketchup' instead of being filler... at least for a while.  This post being the first of the M-T (hmm... sounds like 'empty' >.> ) scheme will be covering my recent game of Killzone with Morguemeat.

After rebuilding my Iron Corsairs for the new rules they sat on the shelf for weeks.  Finally 2 Saturdays ago we squeezed a game in before heading to another friend's place for Roleplaying.

We rolled up mission 34.5: Dead or Alive, the goal of which is to get the High Value Target off the team's board edge.  First thoughts on the mission is that the wording of how the HVT moves is a bit weird.  Not sure how I'd reword it, but we both read it twice.  We chose to not use Secondary Objectives or Fate Cards (mainly as they were way too hard to read being white font on the kinda pale cream-colored playing card backgrounds)

Anyway, we set up the terrain in a mutually agreeable manner (we set out pieces and moved them around till we had an interesting looking playing area) and rolled off.  Morguemeat won, choosing to be the attacker, I chose a table corner that gave a good access path to the HVT.  Deployment was pretty bland, nothing particularly special, Morgue's 'Zerkers and medic were closest with his termie and heavy weapon guy way in the back.  I set up my own forces around the forward edges of my zone, the heavy bolter and medic (which I had forgotten was a medic ><) in one corner with reasonable ground coverage should I need to 'remove' the HVT or simply shoot chaos scum.  The main assault force was set up as close as possible to the HVT (some spots were closer then others due to terrain layout), supported by the meltagunner and plasmagunner who were in cover nearby.

The first turn involved general moving up by both sides.  A good number of shots were exchanged but no serious damage was inflicted by either side.  We rolled for who goes when on the second turn, and Morgue won again, choosing to go first.  I moved and ran the HVT toward my SOG where she met up with one my basic marines.  Morgue moved his chaos up, and I don't remember if it was the shooting or assault, but my Leader got splattered.  We did a quick check through the rules but realized this wasn't Necromunda so I didn't have to roll morale for loosing my leader.  I also lost a mook assault marine, and he lost both of his zerkers.  My turn the marine with the HVT moved and ran toward my board edge, slipping out of sight behind some ruins while one of my lone wolves charged up and assaulted Morgue's leader (in termie armour).  Morgue ceded a loss with the defeat of his leader and the HVT out of range and sight.  We didn't add up mission points as we're more thematic, and getting the HVT at any cost was a victory.

2010-12-09

Modular Starship Progress

Well, I've actually done quite a bit of work on the modular starship sense the last post about it.  I'm up to 8 modules now, 4 of which are room segments (the ones on the far right in the picture).  I have 3 more modules planned out and currntly stored in baggies due to having to clean up my work area for well...  work.  Anyway, the top two room modules are representing some cryostasis room (I had parts and wanted to know how it'd look ^.~ )  the bottom 2 have conveyor belts on them.  They've been a pain as I must be really careful about making sure they line up and go the same direction.  One of the planned modules is a T-intersection with a conveyor belt.  If anyone has good ideas on what types of modules would make a nice diverse starting set, I'm all ears.  So far it seems the T intersections will be outnumbering the others (except maybe room modules, but it requires at least 4 room modules to make a single room.

I need to restart casting of the parts to make the modules as I'm effectively out of floor tiles with the 3 modules in bags.  Hopefully I'll be able to get some made up over the holiday season and have enough to actually play some killzone on by January.

2010-12-06

Iron Corsairs

Almost 2 months sense an update.  I'd protest being busy, but I've just kinda forgot about the blog >.> Anyway, this post is about my space marine chapter.  It had it's name stolen by my new Dark Eldar (of which I have 5 assembled now <.< ), so are now called Iron Corsairs...  which fits better anyway.  I've been thinking about paint schemes for them sense the last killzone game I bat-repped, which has also sadly been my most recent game.

My current working concept is partially thanks to this article by Jeremy Olsen over at Empire of Ghosts.  I've always liked the woodblock style art but hadn't thought of bringing it to the wartable, so I worked up the mockup above to try it out.  I've tried to sculpt up some shoulderpads with the symbol on the door, but haven't had any luck getting even one I like.

Not sure what I think of the blue primary yet.  Probably add a hint more purple to it.  I'll also need a lot of practice painting woodblock cherry blossoms before I put them on an actual tank.

Hopefully I'll be able to get back on the ball and catch up with miniatures stuff for my blog.  I have a couple projects and things to post about that should be of some interest.