Showing posts with label Malifaux. Show all posts
Showing posts with label Malifaux. Show all posts

2013-01-10

Dancing Floor




Bases for my Showgirls, yay!  They're actually made from coffee stir sticks cut to arbitrary lengths.  This was mostly to produce more interesting bases, but it happens to also be how my hardwood floor came for my old bedroom.  I'm not yet sure how I want to finish them, I have some left over scraps from the manufacturing process to test with, and I have some wood aging stuff coming to try.  I'm hoping to age the wood a bit to draw out the grain, then either a real varnish or something to make them look more dance floor like.


The process evolved a bit during construction, initially I'd laid the sticks out and used other sticks as cross supports to hold them in place.  However after cutting the support off the second base and having to reposition the fiddly little pieces constantly, I realized I could use a paper backing for the flooring as seen in the picture above.  Using the paper backing sped up the process immensely and I got four or five bases done in the time it took to make one.

To get the right sized inserts, I made with a circle cutter.  The 30mm base one had to be sanded down a bit as it ended up being a bit too large.  These were then laid out on the stir stick floor and traced around.  they were then cut out using a combination of old sprue cutters, xacto saw and xacto blade.  I should've gotten more pictures of the process, and I'll make sure to when I make more bases, but I have enough bases for my entire collection of showgirls, which is a Colette du'Bois starter, a couple packs of Corphees, and a pack of Mechanical Doves.

2010-04-20

Meeting Malifaux


Man procrastination and internet troubles are a pain... This was supposed to be posted Saturday. On Friday, a buddy and I went to a demo for Malifaux our FLGS was hosting. It's definitely an interesting game.


I originally learned about the game on accident while looking at 40k models. The Rasputina box art called me when I'd turned away from the 40k rack. While I was looking at the starters, one of the store workers mentioned to me that they were having a demo for the game on Friday.


I played a crew called Lilith's Brood, which is apparently one of the 'native' daemonkin groups. It had Lilith herself, and 3 'ages' of a creature called a Nephilim. These models are interesting in that in the game they can 'grow up' to their next level. The first of these levels is called a 'Terror Tot' and is the weakest of the 3, the next one is a 'Young Nephilim' and gains a number of abilities over it's younger brethren (including an extra attack and the ability to 'fly' over terrain.) Finally is the 'Mature Nephilim' which has some more special things, but I don't remember the particulars. My crew consisted of Lilith, 2 Terror Tots, a Young Nephilim, and a Mature Nephilim.


My buddy (and as it happened, opponent) played The Redchappel Gang, which was basically the Mad Hatter and his gaggle of undead hookers. His crew was Seamus (the leader), Madame Sybelle, 3 'Rotten Belles', and Copycat Killer.


The first thing I feel should be noted, is while I'd heard that all you need to play is a starter box and a deck of cards each, plus the main rulebook ($35). The Lilith's brood doesn't actually make a legal crew. The starter set comes with Lilith, a Mature Nephilim, and 3 Terror Tots. So if I decided to play this group I'd immediately have to purchase a Young Nephlim blister (which does come with 2 Young Nephlim) to get enough points worth of models for the basic 25 point game. Granted, this brings the start up cost from $34 for the starter, to $50.50 ($34 starter + $16.50 blister). From what I heard on the crew my buddy played, he wouldn't be able to make a legal crew without a blister as well. The Copycat Killer being the model that doesn't come in that crew's starter. Granted, $50 for a playable startup is pretty good for a miniatures game.

Interestingly, Malifaux is a dice-less system. Instead it uses a deck of cards and has the option to 'cheat fate'. Each player has their own 54 card deck (a standard deck + 2 jokers). The numbers on the cards represents the 'roll' the card represents, while the suit represents the card's aspect. The aspect does a number of things from determining if a special ability triggers to playing damage multiplier. They do make their own decks, called fate decks, which make it easier to play as you don't have to remember where damage level cutoffs are, nor do you have to refer to the suit conversion.

Unlike 40k (or Warmachine from what I hear), models are 'activated' individually instead of the entire force at once. Activation involves choosing a model and expending it's actions. In Malifaux, a model has a base 2 'actions' which may be spent doing a number of things, such as moving, attacking, charging, casting a spell, etc. Different activities have a different number of actions they cost. For example, charging costs 2 actions instead of one, but moves further then a single move action, and includes an attack against a model. Any one model may only be activated once each turn. Players trade off activating a single model each until all models have been activated. Then end of turn stuff happens (mainly reshuffling the discard into the active deck). This is a mechanic I really like, and is similar to the one in Rezolution.

All in all it's a pretty interesting game, rules wise. I haven't been able to read up on the fluff of the setting or game, but if the models are any indication, it should be rather interesting in a steamtech meets magic kinda way.

Images from the Wyrd Games site, used without permission.